![]() How did this port come about, was it something you've always wanted to do? My first attempt was targeted at C128 with disk drive but got stuck due to memory limitations. ![]() We've heard most clearly from out of the retro scene you're behind the upcoming Eye of the Beholder C64 port, do tell, is this true and actually happening? ![]() Later on be merged with Booze Design, famous for demos such as Edge of Disgrace and Uncensored, and since then I’ve stuck with that group and intend to ‘til I die. I quickly joined his group called Instinct. This got me start learning 6502 assembly and grew my interest in demo scene stuff. He invited me to a C64 demo scene party called Floppy and I got very inspired. I returned to the C64 when I started to work with Joel ‘RaveGuru’ Ricci back in 2000. After that it became PC with Pascal and C, approx at the age of 12-14 or so. I stuck with BASIC, specifically HiSoft BASIC and Amos BASIC. What attracted you to the C64 as a development platform? In your opinion, was it as awesome as we like to think it was?Īs I said I started with C64 when I was 5, but this was only BASIC and I quickly moved on to Amiga when we bought our A1000 at the age of 10 iirc. I have very weak memories of this period naturally but still have the disks with my old code (now transferred to PC for preservation). I guess I was inspired by him and I myself started to code BASIC at the age of 5-6. My brother was 12 at the time and started to learn how to code early on. How did you first get started with computers in general and the C64 in particular? These are the games I grew up with and I still love them. How did the love of retro gaming come about, where did it all begin for you? General computer nerd and loves the demo scene, especially the C64 retro demo scene. Works as the CTO of Global Warning System. House, dog, wife and two daughters 7yrs and 19 months. Thank you for allowing us to interview you Andreas Larsson, please take a moment to tell us a little about yourself?Ĥ0 years old from Sweden. So as a special bonus we contacted the head coder of this fantastic port by Andreas Larsson with a number of quality questions including many from our readers to find out even more about this highly impressive dungeon crawler C64 port that could be coming this year! We don't often do Interviews as it's not our style, but with the upcoming dungeon crawler port of Eye of the Beholder, which is coming to the C64 I'd be damned if I was to miss out.
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